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	<title>Become Your Fursona &#187; Characters</title>
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	<link>http://www.becomeyourfursona.com</link>
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			<item>
		<title>Minkar</title>
		<link>http://www.becomeyourfursona.com/2010/07/minkar/</link>
		<comments>http://www.becomeyourfursona.com/2010/07/minkar/#comments</comments>
		<pubDate>Thu, 22 Jul 2010 00:28:23 +0000</pubDate>
		<dc:creator>Feathertail</dc:creator>
				<category><![CDATA[Characters]]></category>
		<category><![CDATA[Roleplaying]]></category>
		<category><![CDATA[d20]]></category>
		<category><![CDATA[fursona system]]></category>
		<category><![CDATA[npc]]></category>

		<guid isPermaLink="false">http://www.becomeyourfursona.com/?p=942</guid>
		<description><![CDATA[A crazy [[Vulture]] anarchist, who likes throwing bombs, sticking it to The Man and randomly saving [[Weasel]]s from crowds of angry humans! She follows a creepy god of death, [[Alchiba]], who approves of her dietary choices.]]></description>
			<content:encoded><![CDATA[<p>A crazy <a href = 'http://www.becomeyourfursona.com/wp-admin/post-new.php' >Vulture</a> anarchist who likes throwing bombs, sticking it to The Man, and randomly saving <a href = 'http://www.becomeyourfursona.com/2010/05/weasel/' >Weasel</a>s from crowds of angry humans! She follows a creepy god of death, <a href = 'http://www.becomeyourfursona.com/wp-admin/post-new.php' >Alchiba</a>, who approves of her dietary choices.</p>
<p><strong>Fursona Stats</strong></p>
<blockquote><p><span class="rpginfo">Species</span>Carrion Bird<br />
<span class="rpginfo">Class</span>Lorekeeper</p>
<p>Physical 1<br />
Social 3<br />
Mental 3</p>
<p><span class="rpginfo">Skills</span>Instinct 2, Insight 2, Knowledge 3, Lore 3, Observe 1, Persuade 2, Ranged Combat 3, Security 2, Stealth 3</p>
<p><span class="rpginfo">Unique Skill</span>Minkar&#8217;s Lore skill covers arcane and esoteric knowledge, including secret names and words of power.</p>
<p><span class="rpginfo">Gear</span>Minkar has assorted epics (transcribed onto scrolls) that she studies or uses as a meditative focus, throwing knives, lockpicks, some jewelry made from carved bones that serves both for decoration and religious purposes, and some human money.</p>
<p><span class="rpginfo">Magic items</span>The <a href = 'http://www.becomeyourfursona.com/2010/07/eyes-of-death/' >Eyes of Death</a> and the <a href = 'http://www.becomeyourfursona.com/2010/07/veil-of-thanos/' >Veil of Thanos</a>.</p>
<p><span class="rpginfo">Pride 5</span>Minkar regains a token whenever something happens that reaffirms her belief she’s the most awesome thing ever.</p>
<p><span class="rpginfo">Backstories and Powers</span></p>
<p><span class="rpginfo">Chill of the Grave 2</span>Her training as a priestess of Alchiba has brought Minkar close to death itself, something most normal people can sense&#8211; which makes them easier to intimidate.</p>
<p><span class="rpginfo">Corpse-Eater -3</span>Stigma against Carrion Birds is commonplace among the people of the world, not that the Carrion Birds do much to combat it. Nobody is particularly likely to trust her.</p>
<p><span class="rpginfo">Expert Marksbird 3</span>Minkar’s training with throwing knives focused on precisely hitting key points on her opponents to hamper their ability to move, disarm them, or other convenient things.</p>
<p><span class="rpginfo">Hollow Bones -2</span>Due to being a Carrion Bird, Minkar’s bones are hollow and lightweight. While they do allow her to fly, they break very easily.</p>
<p><span class="rpginfo">I Am Very Important -2</span>Minkar has a major ego, and is easily swayed by flattery, or easily brought to anger by someone she sees as disparaging her talents.</p>
<p><span class="rpginfo">Inspirational Lore 3</span>Thanks to an encyclopedic knowledge of epic poems and sheer charisma, Minkar can find just the right poem for a tight situation, and inspire her allies to awesome heroics. By spending a token, she can roll Social+Lore+Inspirational Lore and add her number of successes to their stress tracks.</p>
<p><span class="rpginfo">Scavenger’s Immunity 2</span>After years of hanging around and/or eating dead things, she’s developed a powerful immune system. Poisons and diseases are less likely to have an effect on her, if they even manage to take hold.</p>
<p><span class="rpginfo">Things Beastkind Was Not Meant to Know 2</span>As a Lorekeeper, Minkar was taught the dark secrets of the world around her. She specializes in death cults and groups committed to destructive or (by Carrion Bird standards) evil goals.</p>
</blockquote>
<p><strong>d20 Stats</strong></p>
<blockquote><p>Level 3 Carrion Bird Lorekeeper</p>
<div class="rpgsidebar"><strong>Combat Stats</strong><br />
Armor Class 16<br />
Hit Points 10<br />
Initiative +2<br />
Melee +2 (1d4 piercing, 19-20 crit)<br />
Ranged +4 (1d4 piercing, 19-20 crit)<br />
Speed 30 ft., fly 40 ft.</div>
<p><strong>Ability Scores</strong><br />
STR 10<br />
DEX 14 (+2)<br />
CON 8 (-1)<br />
INT 18 (+4)<br />
WIS 14 (+2)<br />
CHA 13 (+1)</p>
<p>Fortitude +0, Reflex +3, Will +5</p>
<p><span class="rpginfo">Feats</span> <a href = 'http://www.becomeyourfursona.com/wp-admin/post-new.php' >Called Shot</a>, Combat Expertise, <a href = 'http://www.becomeyourfursona.com/wp-admin/post-new.php' >Ranged Disarm</a>.</p>
<p><span class="rpginfo">Flaws</span> Noncombatant.</p>
<p><span class="rpginfo">Gear</span> Alchemical gear, masterwork throwing knives, mithral chain shirt, several explosives.</p>
<p><span class="rpginfo">Languages</span> Carrion Bird, Common, Rousette, 3 others.</p>
<p><span class="rpginfo">Magic Items</span> <a href = 'http://www.becomeyourfursona.com/2010/07/eyes-of-death/' >Eyes of Death</a>, <a href = 'http://www.becomeyourfursona.com/2010/07/veil-of-thanos/' >Veil of Thanos</a>.</p>
<p><span class="rpginfo">Skills</span> Concentration +5, Craft (alchemy) +10, Hide +8, Intimidate +9, Knowledge (history) +10, Knowledge (religion) +12, Move Silently +8, Perform +7, Spellcraft +10, Tumble +8.</p>
<p><span class="rpginfo">Spells known</span> (0-Level) Dancing Lights, Detect Magic, Expeditious Retreat, Ghost Sound, Lullaby, Message, Resistance; (1st-Level) Protection from Law, Remove Fear.</p>
<p><span class="rpginfo">Spells per day</span> 3 / 2 / &#8211; / &#8211; / &#8211; / &#8211; / -</p>
<p><span class="rpginfo">Special Qualities</span> Bardic Knowledge +9, Bardic Music (Countersong, Fascinate, Inspire Competence, Inspire Courage +1), Carrion Bird traits, Low-Light Vision (Ex).</p></blockquote>
]]></content:encoded>
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		</item>
		<item>
		<title>Inquisitor 247</title>
		<link>http://www.becomeyourfursona.com/2010/05/inquisitor-247/</link>
		<comments>http://www.becomeyourfursona.com/2010/05/inquisitor-247/#comments</comments>
		<pubDate>Thu, 20 May 2010 18:44:23 +0000</pubDate>
		<dc:creator>Feathertail</dc:creator>
				<category><![CDATA[Characters]]></category>
		<category><![CDATA[Roleplaying]]></category>
		<category><![CDATA[d20]]></category>

		<guid isPermaLink="false">http://www.becomeyourfursona.com/?p=819</guid>
		<description><![CDATA[Inquisitor 247 is one of the masked agents of the Inquisition, seeking out Threat objects and creatures in order to contain or eliminate them. As a male he is not taken seriously by most other humans, but he has been partnered with [[Lisan Carpenter]] for this mission.]]></description>
			<content:encoded><![CDATA[<p>Inquisitor 247 is one of the masked agents of the Inquisition, seeking out Threat objects and creatures in order to contain or eliminate them. As a male he is not taken seriously by most other humans, but he has been partnered with <a href = 'http://www.becomeyourfursona.com/2010/05/lisan-carpenter/' >Lisan Carpenter</a> for this mission.</p>
<p><strong>Fursona Stats</strong></p>
<blockquote><p><span class="rpginfo">Species</span>Human<br />
<span class="rpginfo">Class</span>Inquisitor</p>
<p>Physical 1<br />
Social 3<br />
Mental 3</p>
<p><span class="rpginfo">Skills</span>Exorcism 4, Insight 1, Knowledge 4, Medicine 1, Observe 2, Persuade 2, Ranged Combat 2</p>
<p><span class="rpginfo">Unique Skill</span>247&#8242;s Exorcism skill lets him detect and combat undead and other supernatural entities.</p>
<p><span class="rpginfo">Gear</span>Dagger, light mace, light crossbow, chain shirt, vials of holy water, vials of alchemist&#8217;s fire, wooden stakes, silver holy symbol, alchemically silvered crossbow bolts.</p>
<p><span class="rpginfo">Secrets 3</span>247 regains tokens by studying unfamiliar magical or religious material.</p>
<p><span class="rpginfo">Backstories and Powers</span></p>
<p><span class="rpginfo">Abrasive Personality -2</span>247&#8242;s force of personality is just a little too forceful, sometimes.</p>
<p><span class="rpginfo">Egoist -1</span>247 believes firmly that he&#8217;s the right Inquisitor for the job &#8230; whatever the job might be.</p>
<p><span class="rpginfo">Righteous Fury 3</span>247 hates the undead, and especially loves channeling his powers to destroy them.</p>
<p><span class="rpginfo">Sacred Naming 4</span>247 knows words of power that allow him to manipulate and create heat, fire, or light. They have a purifying effect on undead and evil spirits.</p>
<p><span class="rpginfo">Secret Agent Man 1</span>247 officially represents the Inquisition. This comes in handy every now and then.</p>
</blockquote>
<p><strong>d20 Stats</strong></p>
<blockquote><p>Level 3 Human Clerical Sage</p>
<div class="rpgsidebar"><strong>Combat Stats</strong><br />
Armor Class 15<br />
Hit Points 17<br />
Initiative +1<br />
Melee +1 (1d6 bludgeoning)<br />
Ranged +3 (1d8 piercing, 19-20 crit)<br />
Speed 30 ft.</div>
<p><strong>Ability Scores</strong><br />
STR 11<br />
DEX 13 (+1)<br />
CON 13 (+1)<br />
INT 15 (+2)<br />
WIS 17 (+3)<br />
CHA 16 (+3)</p>
<p>Fortitude +4, Reflex +2, Will +6</p>
<p><span class="rpginfo">Feats</span> <a href = 'http://www.becomeyourfursona.com/2010/05/divine-shot/' >Divine Shot</a>, Extra Turning, Far Shot, Point Blank Shot.</p>
<p><span class="rpginfo">Flaws</span> Noncombatant.</p>
<p><span class="rpginfo">Gear</span> Dagger, light mace, light crossbow, chain shirt, vial of holy water.</p>
<p><span class="rpginfo">Languages</span> Beast, Common, 1 other.</p>
<p><span class="rpginfo">Magic Items</span> <a href = 'http://www.becomeyourfursona.com/2010/07/calming-incense/' >Calming Incense</a>.</p>
<p><span class="rpginfo">Skills</span> Concentration +7, Diplomacy +9, Knowledge (arcana) +8, Knowledge (nature) +8, Knowledge (the planes) +8, Knowledge (religion) +8, Sense Motive +9, Spellcraft +8. *A -2 armor check penalty applies to movement-based skills.</p>
<p><span class="rpginfo">Spells per day</span> 4 / 3+1 / 2+1 / &#8211; / &#8211; / &#8211; / &#8211; / &#8211; / &#8211; / -</p>
<p><span class="rpginfo">Spells prepared</span> (0-level) Detect Magic, Detect Poison, Light, Read Magic; (1st-Level) Detect Undead, Entropic Shield, Protection from Chaos*, Protection from Evil; (2nd-Level) Consecrate, Eagle&#8217;s Splendor, Heat Metal*. *Domain spell. Domains: Exorcism, Knowledge, Sun.</p>
<p><span class="rpginfo">Special Qualities</span> Aura of Law (Ex), Human Traits, Spontaneous Casting (Cure), Turn Undead 10/day (Su).</p></blockquote>
]]></content:encoded>
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		</item>
		<item>
		<title>Lisan Carpenter</title>
		<link>http://www.becomeyourfursona.com/2010/05/lisan-carpenter/</link>
		<comments>http://www.becomeyourfursona.com/2010/05/lisan-carpenter/#comments</comments>
		<pubDate>Thu, 20 May 2010 02:23:41 +0000</pubDate>
		<dc:creator>Feathertail</dc:creator>
				<category><![CDATA[Characters]]></category>
		<category><![CDATA[Roleplaying]]></category>
		<category><![CDATA[d20]]></category>
		<category><![CDATA[fursona system]]></category>

		<guid isPermaLink="false">http://www.becomeyourfursona.com/?p=772</guid>
		<description><![CDATA[Lisan Carpenter is a no-nonsense champion of the humans’ protector Goddess. Her first appearance involved bashing somebody senseless with her mace, then healing him back to consciousness afterwards. Is it the start of a trend?]]></description>
			<content:encoded><![CDATA[<p>Lisan Carpenter is a no-nonsense champion of the humans’ protector Goddess. Her first appearance involved bashing somebody senseless with her mace, then healing him back to consciousness afterwards. Is it the start of a trend?</p>
<p><strong>Fursona Stats</strong></p>
<blockquote><p><span class="rpginfo">Species</span>Human<br />
<span class="rpginfo">Class</span>Cleric</p>
<p>Physical 4<br />
Social 3<br />
Mental 1</p>
<p><span class="rpginfo">Skills</span>Armed Combat 3, Athletics (3), Dodge 2, Medicine 2, Persuade 1, Stealth (3), Insight 1, Instinct 3</p>
<p><span class="rpginfo">Gear</span>Lisan wears plate armor, and carries a holy symbol and a blessed warhammer. The warhammer emits light and shiny particle effects.</p>
<p><span class="rpginfo">Faith 3</span>Lisan regains Faith points by contemplating (or being reminded of) her place in the gods&#8217; and goddess&#8217; plans.</p>
<p><span class="rpginfo">Backstories and Powers</span></p>
<p><span class="rpginfo">Dark Secret -2</span>There&#8217;s something about Lisan that would be dangerous for her to reveal.</p>
<p><span class="rpginfo">Hand of the Gods 2</span>Lisan has been chosen as a deific champion.</p>
<p><span class="rpginfo">Prayer of Mending 3</span>Lisan can channel this power during combat, to restore one die on her allies&#8217; stress tracks for every success that she rolls.</p>
<p><span class="rpginfo">Righteous Fury 2</span>Lisan is a holy warrior, and is able to channel divine wrath to deal more damage.</p>
</blockquote>
<p><strong>d20 Stats</strong></p>
<blockquote><p>Level 3 Human Cleric</p>
<div class="rpgsidebar"><strong>Combat Stats</strong><br />
Armor Class 20<br />
Hit Points 24<br />
Initiative +0<br />
Melee +6 (1d8+3 bludgeoning)<br />
Ranged +2 (1d3+1 bludgeoning)<br />
Speed 30 ft.</div>
<p><strong>Ability Scores</strong><br />
STR 15 (+2)<br />
DEX 11<br />
CON 14 (+2)<br />
INT 13 (+1)<br />
WIS 18 (+4)<br />
CHA 12 (+1)</p>
<p>Fortitude +5, Reflex +1, Will +7</p>
<p><span class="rpginfo">Feats</span> Cleave, Power Attack, Weapon Focus (warhammer), 1 other.</p>
<p><span class="rpginfo">Gear</span> Dagger, full plate, heavy steel shield, holy water, scroll of Cure Light Wounds.</p>
<p><span class="rpginfo">Languages</span> Common, 1 other.</p>
<p><span class="rpginfo">Magic Items</span> +1 light-emitting warhammer.</p>
<p><span class="rpginfo">Skills</span> Concentration +8, Diplomacy +7, Heal +10, Knowledge (religion) +7. *A -2 armor check penalty applies to movement-based skills.</p>
<p><span class="rpginfo">Spells per day</span> 4 / 3+1 / 2+1 / &#8211; / &#8211; / &#8211; / &#8211; / &#8211; / &#8211; / -</p>
<p><span class="rpginfo">Spells prepared</span> (0-Level) Guidance, Light, Resistance, Virtue; (1st-Level) Bless, Comprehend Languages, Cure Light Wounds*, Detect Undead; (2nd-Level) Consecrate, Cure Moderate Wounds*, Shield Other. *Domain spell. Domains: Healing and War.</p>
<p><span class="rpginfo">Special Qualities</span> Aura of Law (Ex), Human Traits, Spontaneous Casting (Cure), Turn Undead 4/day (Su).</p></blockquote>
]]></content:encoded>
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		</item>
		<item>
		<title>Domino</title>
		<link>http://www.becomeyourfursona.com/2010/05/domino/</link>
		<comments>http://www.becomeyourfursona.com/2010/05/domino/#comments</comments>
		<pubDate>Thu, 20 May 2010 02:21:11 +0000</pubDate>
		<dc:creator>Feathertail</dc:creator>
				<category><![CDATA[Characters]]></category>
		<category><![CDATA[Roleplaying]]></category>
		<category><![CDATA[d20]]></category>
		<category><![CDATA[fursona system]]></category>

		<guid isPermaLink="false">http://www.becomeyourfursona.com/?p=770</guid>
		<description><![CDATA[Domino was not the most popular weasel in his tribe. They all thought he talked funny and was too shy. Of course, now they’ve all been conquered by lions, and he’s … what is he doing, anyway?]]></description>
			<content:encoded><![CDATA[<p>Domino was not the most popular weasel in his tribe. They all thought he talked funny and was too shy. Of course, now they’ve all been conquered by lions, and he’s … what is he doing, anyway?</p>
<p><strong>Fursona Stats</strong></p>
<blockquote><p><span class="rpginfo">Species</span>Weasel<br />
<span class="rpginfo">Class</span>Knight of Yara</p>
<p>Physical 2<br />
Social 3<br />
Mental 2</p>
<p><span class="rpginfo">Skills</span>Acrobatics 2, Deceive 3, Dodge 3, Melee Combat 3, Observe 2, Persuade 2, Stealth 3, Riding 3</p>
<p><span class="rpginfo">Unique Skill</span>Domino&#8217;s Riding skill is used to control his mount during combat, and to perform combined attacks.</p>
<p><span class="rpginfo">Gear</span>Domino has a cloak, his sheng biao, a rune-carved call whistle he uses to summon his mount, a pouch with human money in it, and a prayer book that he stole from <a href = 'http://www.becomeyourfursona.com/wp-admin/post-new.php' >Richard</a>.</p>
<p><span class="rpginfo">Magic Item</span> The <a href = 'http://www.becomeyourfursona.com/2010/10/spider-gloves/' >Spider Gloves</a>.</p>
<p><span class="rpginfo">Conviction 4</span>Domino regains Conviction whenever he sees dramatic evidence that what he believes in is true.</p>
<p><span class="rpginfo">Backstories and Powers</span></p>
<p><span class="rpginfo">Aura of Resolve 3</span>Domino’s conviction in his beliefs is so strong that he cannot be dissuaded from them by supernatural means. All attempts at magical or preternatural control over him automatically fail. This conviction can spread to his allies, letting them trigger it as a backstory to help them to resist control attempts, or it can be invoked to help him resist non-supernatural attempts to sway him from his beliefs.</p>
<p><span class="rpginfo">Favored by Fortune 2</span>Some Weasels have all the luck. Those that do usually have Yara on their side. And if Yara is particularly kind, xe might tip the scales a bit in Domino’s favor once in a while.</p>
<p><span class="rpginfo">Inferiority Complex -3</span>Growing up, Domino was not appreciated among the other members of his tribe. And after receiving his calling as a Knight, he’s become obsessed with proving his worth to Yara and his former tribesmates (whenever he runs into them again).</p>
<p><span class="rpginfo">Knight’s Code -2</span>As a Knight of Yara, Domino follows his moral compass regardless of whether or not it’s practical or in his best interests to do so.</p>
<p><span class="rpginfo">Loyal Steed 3</span>Ever since his calling as a Knight of Yara, Domino has been accompanied by Bouda, a hyenadon from the Four Territories (e.g. Chaotic Good heaven.) By spending a token, he can summon her to fight alongside him.</p>
<p><span class="rpginfo">Smite Evil 2</span>While any true Knight works tirelessly for their goals, a true Knight is also particuarly motivated to show up anyone who’s consistently offended their moral codes.</p>
</blockquote>
<p><strong>d20 Stats</strong></p>
<blockquote><p>Level 3 <a href = 'http://www.becomeyourfursona.com/2010/05/weasel/' >Weasel</a> Paladin of Freedom</p>
<div class="rpgsidebar"><strong>Combat Stats</strong><br />
Armor Class 20<br />
Hit Points 19<br />
Initiative +4<br />
Melee +8 (1d4+4 slashing)<br />
Ranged +4 (1d3 bludgeoning)<br />
Speed 30 ft.</div>
<p><strong>Ability Scores</strong><br />
STR 11<br />
DEX 18 (+4)<br />
CON 11<br />
INT 13 (+1)<br />
WIS 14 (+2)<br />
CHA 17 (+3)</p>
<p>Fortitude +5, Reflex +8, Will +7</p>
<p><span class="rpginfo">Character Traits</span> Dishonest, Plucky.</p>
<p><span class="rpginfo">Feats</span> Mounted Combat, Ride-By Attack, Spirited Charge, <a href = 'http://www.becomeyourfursona.com/2010/05/weapon-expertise/' >Weapon Expertise</a>, Weapon Finesse.</p>
<p><span class="rpginfo">Flaws</span> Frail, Shaky.</p>
<p><span class="rpginfo">Gear</span> Cloak, clothes, masterwork <a href = 'http://www.becomeyourfursona.com/2010/05/sheng-biao/' >Sheng Biao</a>, signal whistle, stolen prayer book.</p>
<p><span class="rpginfo">Languages</span> Common, 1 other.</p>
<p><span class="rpginfo">Magic Items</span> Amulet of Natural Armor +4.</p>
<p><span class="rpginfo">Skills</span> Balance +6, Bluff +10, Climb +6, Diplomacy +1, Move Silently +7, Ride +10.</p>
<p><span class="rpginfo">Special Qualities</span> AC Bonus (Ex), Aura of Good (Ex), Aura of Resolve (Su), Detect Evil (Sp), Divine Grace (Su), Divine Health (Ex), Lay on Hands (9 remaining) (Su), Low-Light Vision (Ex), Smite Evil 1/day (Su), Special Mount (Ex), Weasel Traits (Ex).</p></blockquote>
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		<item>
		<title>Rylena Veritas</title>
		<link>http://www.becomeyourfursona.com/2010/05/rylena-veritas/</link>
		<comments>http://www.becomeyourfursona.com/2010/05/rylena-veritas/#comments</comments>
		<pubDate>Thu, 20 May 2010 02:19:09 +0000</pubDate>
		<dc:creator>Feathertail</dc:creator>
				<category><![CDATA[Characters]]></category>
		<category><![CDATA[Roleplaying]]></category>
		<category><![CDATA[d20]]></category>
		<category><![CDATA[fursona system]]></category>

		<guid isPermaLink="false">http://www.becomeyourfursona.com/?p=768</guid>
		<description><![CDATA[Rylena Veritas is a swordswoman, who grew up in a small village a day’s ride from Riverport. After she was severely injured while defending the village from an attack, all four of her limbs were replaced with magitech clockwork.]]></description>
			<content:encoded><![CDATA[<p>Rylena Veritas is a swordswoman, who grew up in a small village a day’s ride from Riverport. After she was severely injured while defending the village from an attack, all four of her limbs were replaced with magitech clockwork.</p>
<p><strong>Fursona Stats</strong></p>
<blockquote><p><span class="rpginfo">Species</span>Human<br />
<span class="rpginfo">Class</span>Engineer</p>
<p>Physical 4<br />
Social 1<br />
Mental 2</p>
<p><span class="rpginfo">Skills</span>Armed Combat 4, Athletics 3, Dodge 2, Engineering 4, Knowledge 3, Observe 2</p>
<p><span class="rpginfo">Unique Skill</span>Rylena&#8217;s Engineering skill is used both for everyday blacksmithing, and for designing and understanding clockwork and other mechanisms.</p>
<p><span class="rpginfo">Gear</span>Blacksmith&#8217;s apron, claymore, clockwork limbs.</p>
<p><span class="rpginfo">Tension 3</span>Rylena regains mechanical tension by spending downtime rewinding her gears.</p>
<p><span class="rpginfo">Backstories and Powers</span></p>
<p><span class="rpginfo">Artifical -3</span>As Rylena become more mechanical, she has increasing trouble recovering from injury naturally. She also loses her ability to blend into human society, and is heavy enough that actions like swimming are becoming impractical.</p>
<p><span class="rpginfo">Clockwork Body 4</span>Rylena&#8217;s four clockwork limbs grant her enhanced power and speed.</p>
<p><span class="rpginfo">Dea Machina Renovi 2</span>Nobody&#8217;s sure what this does yet, but the Machine Goddess&#8217; cult sure is interested in Rylena.</p>
<p><span class="rpginfo">Detachable Limbs -2</span>Rylena&#8217;s clockwork limbs can become detached sometimes, whether or not she wants them to.</p>
<p><span class="rpginfo">Mechanical Genius 4</span>Rylena has an uncanny insight into machinery and physics.</p>
</blockquote>
<p><strong>d20 Stats</strong></p>
<blockquote><p>Level 3 Human Fighter</p>
<div class="rpgsidebar"><strong>Combat Stats</strong><br />
Armor Class 15<br />
Hit Points 12<br />
Initiative +1<br />
Melee +7 (1d10+6 slashing, 19-20 crit)<br />
Ranged +3 (1d3+2 bludgeoning)<br />
Speed 50 ft.</div>
<p><strong>Ability Scores</strong><br />
STR 20 (+5)<br />
DEX 13 (+1)<br />
CON 10<br />
INT 15 (+2)<br />
WIS 11<br />
CHA 11</p>
<p>Fortitude -1, Reflex +2, Will +2</p>
<p><span class="rpginfo">Character Traits</span> Plucky, Quick.</p>
<p><span class="rpginfo">Feats</span> Cleave, <a href = 'http://www.becomeyourfursona.com/wp-admin/post-new.php' >Clockwork Body</a>, <a href = 'http://www.becomeyourfursona.com/2010/05/clockwork-limb/' >Clockwork Limb</a> (2x arm, 2x leg), Power Attack.</p>
<p><span class="rpginfo">Flaws</span> Frail, Meager Fortitude.</p>
<p><span class="rpginfo">Gear</span> Chain shirt.</p>
<p><span class="rpginfo">Languages</span> Common, two others.</p>
<p><span class="rpginfo">Magic Items</span> +1 claymore.</p>
<p><span class="rpginfo">Skills</span> Climb +5*, Craft (blacksmith) +8, Disguise -4, Intimidate +5, Jump +5*, Spot +3. *A -6 armor check penalty applies to movement-based skills (-12 for Swim).</p>
<p><span class="rpginfo">Special Qualities</span> Human traits.</p></blockquote>
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