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Minkar

21/07/2010

A crazy Vulture anarchist who likes throwing bombs, sticking it to The Man, and randomly saving Weasels from crowds of angry humans! She follows a creepy god of death, Alchiba, who approves of her dietary choices.

Fursona Stats

SpeciesCarrion Bird
ClassLorekeeper

Physical 1
Social 3
Mental 3

SkillsInstinct 2, Insight 2, Knowledge 3, Lore 3, Observe 1, Persuade 2, Ranged Combat 3, Security 2, Stealth 3

Unique SkillMinkar’s Lore skill covers arcane and esoteric knowledge, including secret names and words of power.

GearMinkar has assorted epics (transcribed onto scrolls) that she studies or uses as a meditative focus, throwing knives, lockpicks, some jewelry made from carved bones that serves both for decoration and religious purposes, and some human money.

Magic itemsThe Eyes of Death and the Veil of Thanos.

Pride 5Minkar regains a token whenever something happens that reaffirms her belief she’s the most awesome thing ever.

Backstories and Powers

Chill of the Grave 2Her training as a priestess of Alchiba has brought Minkar close to death itself, something most normal people can sense– which makes them easier to intimidate.

Corpse-Eater -3Stigma against Carrion Birds is commonplace among the people of the world, not that the Carrion Birds do much to combat it. Nobody is particularly likely to trust her.

Expert Marksbird 3Minkar’s training with throwing knives focused on precisely hitting key points on her opponents to hamper their ability to move, disarm them, or other convenient things.

Hollow Bones -2Due to being a Carrion Bird, Minkar’s bones are hollow and lightweight. While they do allow her to fly, they break very easily.

I Am Very Important -2Minkar has a major ego, and is easily swayed by flattery, or easily brought to anger by someone she sees as disparaging her talents.

Inspirational Lore 3Thanks to an encyclopedic knowledge of epic poems and sheer charisma, Minkar can find just the right poem for a tight situation, and inspire her allies to awesome heroics. By spending a token, she can roll Social+Lore+Inspirational Lore and add her number of successes to their stress tracks.

Scavenger’s Immunity 2After years of hanging around and/or eating dead things, she’s developed a powerful immune system. Poisons and diseases are less likely to have an effect on her, if they even manage to take hold.

Things Beastkind Was Not Meant to Know 2As a Lorekeeper, Minkar was taught the dark secrets of the world around her. She specializes in death cults and groups committed to destructive or (by Carrion Bird standards) evil goals.

d20 Stats

Level 3 Carrion Bird Lorekeeper

Combat Stats
Armor Class 16
Hit Points 10
Initiative +2
Melee +2 (1d4 piercing, 19-20 crit)
Ranged +4 (1d4 piercing, 19-20 crit)
Speed 30 ft., fly 40 ft.

Ability Scores
STR 10
DEX 14 (+2)
CON 8 (-1)
INT 18 (+4)
WIS 14 (+2)
CHA 13 (+1)

Fortitude +0, Reflex +3, Will +5

Feats Called Shot, Combat Expertise, Ranged Disarm.

Flaws Noncombatant.

Gear Alchemical gear, masterwork throwing knives, mithral chain shirt, several explosives.

Languages Carrion Bird, Common, Rousette, 3 others.

Magic Items Eyes of Death, Veil of Thanos.

Skills Concentration +5, Craft (alchemy) +10, Hide +8, Intimidate +9, Knowledge (history) +10, Knowledge (religion) +12, Move Silently +8, Perform +7, Spellcraft +10, Tumble +8.

Spells known (0-Level) Dancing Lights, Detect Magic, Expeditious Retreat, Ghost Sound, Lullaby, Message, Resistance; (1st-Level) Protection from Law, Remove Fear.

Spells per day 3 / 2 / – / – / – / – / -

Special Qualities Bardic Knowledge +9, Bardic Music (Countersong, Fascinate, Inspire Competence, Inspire Courage +1), Carrion Bird traits, Low-Light Vision (Ex).

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Inquisitor 247

20/05/2010

Inquisitor 247 is one of the masked agents of the Inquisition, seeking out Threat objects and creatures in order to contain or eliminate them. As a male he is not taken seriously by most other humans, but he has been partnered with Lisan Carpenter for this mission.

Fursona Stats

SpeciesHuman
ClassInquisitor

Physical 1
Social 3
Mental 3

SkillsExorcism 4, Insight 1, Knowledge 4, Medicine 1, Observe 2, Persuade 2, Ranged Combat 2

Unique Skill247′s Exorcism skill lets him detect and combat undead and other supernatural entities.

GearDagger, light mace, light crossbow, chain shirt, vials of holy water, vials of alchemist’s fire, wooden stakes, silver holy symbol, alchemically silvered crossbow bolts.

Secrets 3247 regains tokens by studying unfamiliar magical or religious material.

Backstories and Powers

Abrasive Personality -2247′s force of personality is just a little too forceful, sometimes.

Egoist -1247 believes firmly that he’s the right Inquisitor for the job … whatever the job might be.

Righteous Fury 3247 hates the undead, and especially loves channeling his powers to destroy them.

Sacred Naming 4247 knows words of power that allow him to manipulate and create heat, fire, or light. They have a purifying effect on undead and evil spirits.

Secret Agent Man 1247 officially represents the Inquisition. This comes in handy every now and then.

d20 Stats

Level 3 Human Clerical Sage

Combat Stats
Armor Class 15
Hit Points 17
Initiative +1
Melee +1 (1d6 bludgeoning)
Ranged +3 (1d8 piercing, 19-20 crit)
Speed 30 ft.

Ability Scores
STR 11
DEX 13 (+1)
CON 13 (+1)
INT 15 (+2)
WIS 17 (+3)
CHA 16 (+3)

Fortitude +4, Reflex +2, Will +6

Feats Divine Shot, Extra Turning, Far Shot, Point Blank Shot.

Flaws Noncombatant.

Gear Dagger, light mace, light crossbow, chain shirt, vial of holy water.

Languages Beast, Common, 1 other.

Magic Items Calming Incense.

Skills Concentration +7, Diplomacy +9, Knowledge (arcana) +8, Knowledge (nature) +8, Knowledge (the planes) +8, Knowledge (religion) +8, Sense Motive +9, Spellcraft +8. *A -2 armor check penalty applies to movement-based skills.

Spells per day 4 / 3+1 / 2+1 / – / – / – / – / – / – / -

Spells prepared (0-level) Detect Magic, Detect Poison, Light, Read Magic; (1st-Level) Detect Undead, Entropic Shield, Protection from Chaos*, Protection from Evil; (2nd-Level) Consecrate, Eagle’s Splendor, Heat Metal*. *Domain spell. Domains: Exorcism, Knowledge, Sun.

Special Qualities Aura of Law (Ex), Human Traits, Spontaneous Casting (Cure), Turn Undead 10/day (Su).

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Lisan Carpenter

19/05/2010

Lisan Carpenter is a no-nonsense champion of the humans’ protector Goddess. Her first appearance involved bashing somebody senseless with her mace, then healing him back to consciousness afterwards. Is it the start of a trend?

Fursona Stats

SpeciesHuman
ClassCleric

Physical 4
Social 3
Mental 1

SkillsArmed Combat 3, Athletics (3), Dodge 2, Medicine 2, Persuade 1, Stealth (3), Insight 1, Instinct 3

GearLisan wears plate armor, and carries a holy symbol and a blessed warhammer. The warhammer emits light and shiny particle effects.

Faith 3Lisan regains Faith points by contemplating (or being reminded of) her place in the gods’ and goddess’ plans.

Backstories and Powers

Dark Secret -2There’s something about Lisan that would be dangerous for her to reveal.

Hand of the Gods 2Lisan has been chosen as a deific champion.

Prayer of Mending 3Lisan can channel this power during combat, to restore one die on her allies’ stress tracks for every success that she rolls.

Righteous Fury 2Lisan is a holy warrior, and is able to channel divine wrath to deal more damage.

d20 Stats

Level 3 Human Cleric

Combat Stats
Armor Class 20
Hit Points 24
Initiative +0
Melee +6 (1d8+3 bludgeoning)
Ranged +2 (1d3+1 bludgeoning)
Speed 30 ft.

Ability Scores
STR 15 (+2)
DEX 11
CON 14 (+2)
INT 13 (+1)
WIS 18 (+4)
CHA 12 (+1)

Fortitude +5, Reflex +1, Will +7

Feats Cleave, Power Attack, Weapon Focus (warhammer), 1 other.

Gear Dagger, full plate, heavy steel shield, holy water, scroll of Cure Light Wounds.

Languages Common, 1 other.

Magic Items +1 light-emitting warhammer.

Skills Concentration +8, Diplomacy +7, Heal +10, Knowledge (religion) +7. *A -2 armor check penalty applies to movement-based skills.

Spells per day 4 / 3+1 / 2+1 / – / – / – / – / – / – / -

Spells prepared (0-Level) Guidance, Light, Resistance, Virtue; (1st-Level) Bless, Comprehend Languages, Cure Light Wounds*, Detect Undead; (2nd-Level) Consecrate, Cure Moderate Wounds*, Shield Other. *Domain spell. Domains: Healing and War.

Special Qualities Aura of Law (Ex), Human Traits, Spontaneous Casting (Cure), Turn Undead 4/day (Su).

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Domino

19/05/2010

Domino was not the most popular weasel in his tribe. They all thought he talked funny and was too shy. Of course, now they’ve all been conquered by lions, and he’s … what is he doing, anyway?

Fursona Stats

SpeciesWeasel
ClassKnight of Yara

Physical 2
Social 3
Mental 2

SkillsAcrobatics 2, Deceive 3, Dodge 3, Melee Combat 3, Observe 2, Persuade 2, Stealth 3, Riding 3

Unique SkillDomino’s Riding skill is used to control his mount during combat, and to perform combined attacks.

GearDomino has a cloak, his sheng biao, a rune-carved call whistle he uses to summon his mount, a pouch with human money in it, and a prayer book that he stole from Richard.

Magic Item The Spider Gloves.

Conviction 4Domino regains Conviction whenever he sees dramatic evidence that what he believes in is true.

Backstories and Powers

Aura of Resolve 3Domino’s conviction in his beliefs is so strong that he cannot be dissuaded from them by supernatural means. All attempts at magical or preternatural control over him automatically fail. This conviction can spread to his allies, letting them trigger it as a backstory to help them to resist control attempts, or it can be invoked to help him resist non-supernatural attempts to sway him from his beliefs.

Favored by Fortune 2Some Weasels have all the luck. Those that do usually have Yara on their side. And if Yara is particularly kind, xe might tip the scales a bit in Domino’s favor once in a while.

Inferiority Complex -3Growing up, Domino was not appreciated among the other members of his tribe. And after receiving his calling as a Knight, he’s become obsessed with proving his worth to Yara and his former tribesmates (whenever he runs into them again).

Knight’s Code -2As a Knight of Yara, Domino follows his moral compass regardless of whether or not it’s practical or in his best interests to do so.

Loyal Steed 3Ever since his calling as a Knight of Yara, Domino has been accompanied by Bouda, a hyenadon from the Four Territories (e.g. Chaotic Good heaven.) By spending a token, he can summon her to fight alongside him.

Smite Evil 2While any true Knight works tirelessly for their goals, a true Knight is also particuarly motivated to show up anyone who’s consistently offended their moral codes.

d20 Stats

Level 3 Weasel Paladin of Freedom

Combat Stats
Armor Class 20
Hit Points 19
Initiative +4
Melee +8 (1d4+4 slashing)
Ranged +4 (1d3 bludgeoning)
Speed 30 ft.

Ability Scores
STR 11
DEX 18 (+4)
CON 11
INT 13 (+1)
WIS 14 (+2)
CHA 17 (+3)

Fortitude +5, Reflex +8, Will +7

Character Traits Dishonest, Plucky.

Feats Mounted Combat, Ride-By Attack, Spirited Charge, Weapon Expertise, Weapon Finesse.

Flaws Frail, Shaky.

Gear Cloak, clothes, masterwork Sheng Biao, signal whistle, stolen prayer book.

Languages Common, 1 other.

Magic Items Amulet of Natural Armor +4.

Skills Balance +6, Bluff +10, Climb +6, Diplomacy +1, Move Silently +7, Ride +10.

Special Qualities AC Bonus (Ex), Aura of Good (Ex), Aura of Resolve (Su), Detect Evil (Sp), Divine Grace (Su), Divine Health (Ex), Lay on Hands (9 remaining) (Su), Low-Light Vision (Ex), Smite Evil 1/day (Su), Special Mount (Ex), Weasel Traits (Ex).

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Rylena Veritas

19/05/2010

Rylena Veritas is a swordswoman, who grew up in a small village a day’s ride from Riverport. After she was severely injured while defending the village from an attack, all four of her limbs were replaced with magitech clockwork.

Fursona Stats

SpeciesHuman
ClassEngineer

Physical 4
Social 1
Mental 2

SkillsArmed Combat 4, Athletics 3, Dodge 2, Engineering 4, Knowledge 3, Observe 2

Unique SkillRylena’s Engineering skill is used both for everyday blacksmithing, and for designing and understanding clockwork and other mechanisms.

GearBlacksmith’s apron, claymore, clockwork limbs.

Tension 3Rylena regains mechanical tension by spending downtime rewinding her gears.

Backstories and Powers

Artifical -3As Rylena become more mechanical, she has increasing trouble recovering from injury naturally. She also loses her ability to blend into human society, and is heavy enough that actions like swimming are becoming impractical.

Clockwork Body 4Rylena’s four clockwork limbs grant her enhanced power and speed.

Dea Machina Renovi 2Nobody’s sure what this does yet, but the Machine Goddess’ cult sure is interested in Rylena.

Detachable Limbs -2Rylena’s clockwork limbs can become detached sometimes, whether or not she wants them to.

Mechanical Genius 4Rylena has an uncanny insight into machinery and physics.

d20 Stats

Level 3 Human Fighter

Combat Stats
Armor Class 15
Hit Points 12
Initiative +1
Melee +7 (1d10+6 slashing, 19-20 crit)
Ranged +3 (1d3+2 bludgeoning)
Speed 50 ft.

Ability Scores
STR 20 (+5)
DEX 13 (+1)
CON 10
INT 15 (+2)
WIS 11
CHA 11

Fortitude -1, Reflex +2, Will +2

Character Traits Plucky, Quick.

Feats Cleave, Clockwork Body, Clockwork Limb (2x arm, 2x leg), Power Attack.

Flaws Frail, Meager Fortitude.

Gear Chain shirt.

Languages Common, two others.

Magic Items +1 claymore.

Skills Climb +5*, Craft (blacksmith) +8, Disguise -4, Intimidate +5, Jump +5*, Spot +3. *A -6 armor check penalty applies to movement-based skills (-12 for Swim).

Special Qualities Human traits.

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