Inquisitor 247

by on 20/05/2010

Inquisitor 247 is one of the masked agents of the Inquisition, seeking out Threat objects and creatures in order to contain or eliminate them. As a male he is not taken seriously by most other humans, but he has been partnered with Lisan Carpenter for this mission.

Fursona Stats

SpeciesHuman
ClassInquisitor

Physical 1
Social 3
Mental 3

SkillsExorcism 4, Insight 1, Knowledge 4, Medicine 1, Observe 2, Persuade 2, Ranged Combat 2

Unique Skill247′s Exorcism skill lets him detect and combat undead and other supernatural entities.

GearDagger, light mace, light crossbow, chain shirt, vials of holy water, vials of alchemist’s fire, wooden stakes, silver holy symbol, alchemically silvered crossbow bolts.

Secrets 3247 regains tokens by studying unfamiliar magical or religious material.

Backstories and Powers

Abrasive Personality -2247′s force of personality is just a little too forceful, sometimes.

Egoist -1247 believes firmly that he’s the right Inquisitor for the job … whatever the job might be.

Righteous Fury 3247 hates the undead, and especially loves channeling his powers to destroy them.

Sacred Naming 4247 knows words of power that allow him to manipulate and create heat, fire, or light. They have a purifying effect on undead and evil spirits.

Secret Agent Man 1247 officially represents the Inquisition. This comes in handy every now and then.

d20 Stats

Level 3 Human Clerical Sage

Combat Stats
Armor Class 15
Hit Points 17
Initiative +1
Melee +1 (1d6 bludgeoning)
Ranged +3 (1d8 piercing, 19-20 crit)
Speed 30 ft.

Ability Scores
STR 11
DEX 13 (+1)
CON 13 (+1)
INT 15 (+2)
WIS 17 (+3)
CHA 16 (+3)

Fortitude +4, Reflex +2, Will +6

Feats Divine Shot, Extra Turning, Far Shot, Point Blank Shot.

Flaws Noncombatant.

Gear Dagger, light mace, light crossbow, chain shirt, vial of holy water.

Languages Beast, Common, 1 other.

Magic Items Calming Incense.

Skills Concentration +7, Diplomacy +9, Knowledge (arcana) +8, Knowledge (nature) +8, Knowledge (the planes) +8, Knowledge (religion) +8, Sense Motive +9, Spellcraft +8. *A -2 armor check penalty applies to movement-based skills.

Spells per day 4 / 3+1 / 2+1 / – / – / – / – / – / – / -

Spells prepared (0-level) Detect Magic, Detect Poison, Light, Read Magic; (1st-Level) Detect Undead, Entropic Shield, Protection from Chaos*, Protection from Evil; (2nd-Level) Consecrate, Eagle’s Splendor, Heat Metal*. *Domain spell. Domains: Exorcism, Knowledge, Sun.

Special Qualities Aura of Law (Ex), Human Traits, Spontaneous Casting (Cure), Turn Undead 10/day (Su).

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