We’re now advertising on Furbid, Furbuy, and a new website called The Dealers Den! We actually have an ad banner there, provided by Kae — the fur who I wrote Crimson Snow for. And having used all three sites’ interfaces, I have to say that The Dealers Den looks a lot more convenient for both the buyer and seller. Check them out at thedealersden.com!
The About Page and Commissions Page have both gotten a facelift, and my current project is building a wiki, for a roleplaying campaign that I’m running with Yurodivy and a few friends. You can check it out here.
I’m quite pleased with how I’ve gotten it set up! Thanks to the WP-Wiki and AZIndex plugins, it automatically sorts articles into their proper places, and parses wikilinks. But why is this project important enough to mention? Well, first, if you’re into d20 / D&D-style roleplaying games (with furry characters!), you may find something there you can use. And second? Let’s just say that there may be other uses for this technology. ~.^
Follow me on Identi.ca to keep posted on wordcount updates!
The Lions’ Empire is so widespread, it is said that the sun never sets on it. Yet for all of their advances in clockwork and machinery, it’s still made up mostly of dirt-poor factory workers and laborers, even on their home island. Will the humans be the next to fall to their mighty armies and navies?
Species Stats
- +2 Strength, -2 Dexterity; Lions are physically powerful, but ungainly.
- Medium-size humanoid; base speed 30 ft.
- +2 on Listen and Move Silently checks.
- +2 on Will saves against fear effects.
- Natural Weapon: A Lion can make a single claw attack, which does 1d4 damage. Against foes it is grappling, it may instead bite for 1d6 damage.
- Improved Grab (Ex): To use this ability, a lion must hit with its claw attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can make a free bite attack.
- Low-Light Vision (Ex): Lions can see twice as far as humans can in conditions of poor illumination.
- Provincial: Lion characters start out knowing only their language, no matter how high their starting Intelligence score is. They must spend skill points to learn any others.
- Automatic languages: Lion.
- Favored Class: Fighter.
The Horses in the RPG are widespread and populous, introduced to multiple continents by the Lions’ colonization efforts. Many of them live under Lion rule, while others form their own communities. And most are areligious or participate in the Lions’ church, but some keep their old traditions alive … the most notable perhaps being the cult of Necrous, the Death Horse.
Horse Stats
- +2 Strength, -2 Wisdom, -2 Charisma; Horses are strong, but flighty.
- Medium-size humanoid; base speed 30 ft.
- +2 on Listen and Swim checks.
- Bonus feats: Endurance and Run.
- Low-Light Vision (Ex): Horses can see twice as far as humans can in conditions of poor illumination.
- Skittish: A Horse that would normally become Shaken due to a fear effect becomes Frightened instead.
- Automatic Languages: Common or Lion, Horse.
- Favored Class: Barbarian
You can use your connection with the divine to imbue your ranged attacks with extra destructive energy.
Prerequisites Dex 13, turn or rebuke undead ability, Point Blank Shot.
Benefits As a free action, you can spend one of your turn or rebuke undead attempts to make your next ranged attack deal additional damage equal to your Charisma modifier.
Inquisitor 247 is one of the masked agents of the Inquisition, seeking out Threat objects and creatures in order to contain or eliminate them. As a male he is not taken seriously by most other humans, but he has been partnered with Lisan Carpenter for this mission.
Level 3 Human Clerical Sage
Ability Scores
STR 11
DEX 13 (+1)
CON 13 (+1)
INT 15 (+2)
WIS 17 (+3)
CHA 16 (+3)
Fortitude +4, Reflex +2, Will +6
Feats Divine Shot, Extra Turning, Far Shot, Point Blank Shot.
Flaws Noncombatant.
Gear Dagger, light mace, light crossbow, chain shirt, vial of holy water.
Languages Beast, Common, 1 other.
Magic Items Calming Incense.
Skills Concentration +7, Diplomacy +9, Knowledge (arcana) +8, Knowledge (nature) +8, Knowledge (the planes) +8, Knowledge (religion) +8, Sense Motive +9, Spellcraft +8. *A -2 armor check penalty applies to movement-based skills.
Spells per day 4 / 3+1 / 2+1 / – / – / – / – / – / – / -
Spells prepared (0-level) Detect Magic, Detect Poison, Light, Read Magic; (1st-Level) Detect Undead, Entropic Shield, Protection from Chaos*, Protection from Evil; (2nd-Level) Consecrate, Eagle’s Splendor, Heat Metal*. *Domain spell. Domains: Exorcism, Knowledge, Sun.
Special Qualities Aura of Law (Ex), Human Traits, Spontaneous Casting (Cure), Turn Undead 10/day (Su).
Weasels have a nomadic lifestyle and tribal social structure, with a number of unique customs influenced by the worship of Yara, their Chaotic Good deity. Domino’s tribe was recently overrun by the Lions.
Weasel Names
Weasels are deeply superstitious regarding names. They believe that names hold immense power, and by knowing a person’s name you can invoke fell magic to curse them. More specifically, agents of a dark god they formerly worshipped and will now refer to only as That One will hunt down the person whose true name is known and do unspeakably awful things to them. As such, they are usually given a public name, something mundane and often based on their appearance or personality traits, and later choose a “spiritual name” for themselves, which for all intents and purposes is their true name. This spiritual name is only given to those the Weasel has absolute trust in.
Given their beliefs, Weasels also do not consider it important to introduce themselves by giving their public name, especially if they’re travelers. Instead, they introduce themselves by giving a goal. Only after they feel they can trust someone will they tell their public name, and it will be many years before they feel safe giving their soul’s name.
Public names include Rindle, Pine Needles, Harlequin, Dust, and Scree. Secret names are difficult to discover, since most of them are in the archaic and hard-to-learn Weasel language and few Weasels will willingly give theirs away to someone who’d readily speak it.
Weasel Stats
- -2 Strength, +2 Dexterity
- Medium-size humanoid; base speed 30 ft.
- +2 on Balance and Climb checks. Weasels use their Dexterity modifier instead of their Strength modifier for Climb checks.
- Bonus feat: Weapon Finesse.
- Low-Light Vision (Ex): Weasels can see twice as far as humans can in conditions of poor illumination.
- Untrustworthy: Weasels’ body language tends to give people the sense that they’re hiding something, or not being entirely forthright. NPCs’ reactions to weasels are typically one step lower on the scale used for the Diplomacy skill.
- Weapon Familiarity: Weasels treat Sheng Biao as martial rather than exotic weapons.
- Automatic Languages: Common or Lion, Weasel.
- Favored Class: Rogue.
This exotic weapon looks like a long rope with a knife tied to one end. It is commonly used by Weasels, and is sometimes called a rope dart.
- Cost 15 gp.
- Damage 1d3 (Small), 1d4 (Medium) slashing.
- Weight 3 lbs.
- Special Sheng biao can be used against opponents within 15 feet, although the wielder can not make Attacks of Opportunity with it. Using a sheng biao provokes an Attack of Opportunity.
Sheng biao can be used to make trip and disarm attacks (you can drop the sheng biao to keep from being tripped in return). The wielder of a sheng biao gets +2 on Bluff checks to feint in combat.
Sheng biao can be finessed.
You can deal significant damage using a light weapon, by targeting weak spots precisely.
Prerequisites Base Attack Bonus +1, Weapon Finesse.
Benefits You add your Dexterity modifier to your damage rolls with light or finessable weapons, instead of your Strength modifier.
Special A Fighter may take Weapon Expertise as one of her Fighter bonus feats.
One of your limbs has been replaced with a magically-powered clockwork prosthetic. This gives you certain advantages, but has the side effect of making it harder to cast arcane spells, and harder for healing magic to affect you. And while it won’t short out if it touches water, swimming with a clockwork limb is like rowing with a boat anchor.
Prerequisites None, although you lose your natural limb.
Benefits For clockwork arms — A replacement arm grants you +2 STR, and a slam attack which does 1d4 damage. These bonuses stack.
For clockwork legs — A replacement leg grants you +2 STR for the purposes of lifting objects or breaking down doors, and a +2 bonus to resist bull rush, overrun, or trip attacks. These bonuses stack. If you have two clockwork legs, your base land speed is improved by 10 feet.
Drawbacks For each clockwork limb you take, you take the following penalties:
- A -1 armor check penalty on movement-based skills, which stacks with any armor you wear. This penalty is doubled for Swim checks.
- A -1 penalty on Disguise checks.
- A 5% arcane spell failure chance.
In addition, for every two clockwork limbs you have, Cure spells which target you heal -1 HP (minimum 1).
Lisan Carpenter is a no-nonsense champion of the humans’ protector Goddess. Her first appearance involved bashing somebody senseless with her mace, then healing him back to consciousness afterwards. Is it the start of a trend?
Level 3 Human Cleric
Ability Scores
STR 15 (+2)
DEX 11
CON 14 (+2)
INT 13 (+1)
WIS 18 (+4)
CHA 12 (+1)
Fortitude +5, Reflex +1, Will +7
Feats Cleave, Power Attack, Weapon Focus (warhammer), 1 other.
Gear Dagger, full plate, heavy steel shield, holy water, scroll of Cure Light Wounds.
Languages Common, 1 other.
Magic Items +1 light-emitting warhammer.
Skills Concentration +8, Diplomacy +7, Heal +10, Knowledge (religion) +7. *A -2 armor check penalty applies to movement-based skills.
Spells per day 4 / 3+1 / 2+1 / – / – / – / – / – / – / -
Spells prepared (0-Level) Guidance, Light, Resistance, Virtue; (1st-Level) Bless, Comprehend Languages, Cure Light Wounds*, Detect Undead; (2nd-Level) Consecrate, Cure Moderate Wounds*, Shield Other. *Domain spell. Domains: Healing and War.
Special Qualities Aura of Law (Ex), Human Traits, Spontaneous Casting (Cure), Turn Undead 4/day (Su).